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Banakil

Rummy for two teams or two players, where the eight twos (banakil) and the two jokers are wild: build your melds and score to the target.

  • 4 players in 2 teams, or 2
  • Two full packs and two jokers
  • Twos and jokers are wild
  • First to 222, or 150 for two
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In your browser, nothing to install, against bots with no account.

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Banakil against bots with no account, or online with friends and in quick match against other players, with ratings and a leaderboard.

How to play

  1. Four players in two teams, partners opposite, or two players head to head; you choose this in the game's options. It uses two full packs and two jokers, and play goes anticlockwise.
  2. Everyone gets eighteen cards; the player on the dealer's right gets nineteen and starts without drawing.
  3. On your turn, draw from the stock or take the last discard, then put down and lay off what you like, and end by discarding, unless every card went down. You may not throw back the card you took from the discard pile that turn.
  4. A meld is a run of three or more in one suit, in the order 3 4 5 6 7 8 9 10 J Q K A, with the ace high only. Or three or four threes, or aces, in different suits.
  5. A meld holds at most one two and one joker, and either may stand for any card, in a run or in a set. There is no minimum to go down.
  6. You lay off only on your own team's melds, once you have a meld of your own this round. Take a joker into your hand by putting in the card it stands for; a two never comes back, but moves to either end of the run, or in a set to a suit the set still lacks.

Scoring and winning

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