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Tawla 31

A tawla game: all the checkers start on one point and a single checker is enough to close a point, so there is no hitting and no pinning. The match is to 31.

  • 2 players
  • 15 checkers each and two dice
  • No hitting, no pinning
  • The match is to 31 points
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How to play

  1. Each player starts with all fifteen checkers on their first point, and the two players move in opposite directions.
  2. Each player throws one die to start; the higher starts with a fresh throw of both dice. Doubles are played four times.
  3. Both dice must be used when possible; if only one can be, it must be the larger. One checker may take both dice when the point in between is open. With no move at all, the turn passes.
  4. Any opposing checker, even a single one, closes its point to you: nothing is hit and nothing is pinned.
  5. No second checker may leave the starting point until one of yours has reached your home quarter.
  6. A player who holds all six points of their own starting quarter wins the game, since the opponent can never bring a checker home.
  7. You may bear off only once all your checkers are in your home quarter.

Winning and scoring

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